AI Insights · Timothy · July 2024
Top 5 Shoot'em Up Games on iOS in Slovakia: Q2 2024
Discover the performance of the top 5 Shoot'em Up games on iOS in Slovakia for Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 Shoot'em Up games on iOS in Slovakia showed varied performance across downloads, revenue, and weekly active users. Let's dive into the numbers for each game.
Survivor!.io saw fluctuating revenue throughout the quarter, starting at around $539K in early April and peaking at approximately $855K in mid-May. Downloads were relatively low at the beginning, with 234K in the first week of April, but saw a noticeable spike to 456K by the end of May. Weekly active users demonstrated a steady presence, maintaining around 1.8K to 2.1K throughout the quarter.
Earn to Die Rogue experienced a gradual increase in revenue, starting at $96K in early May and reaching up to $178K by mid-June. Downloads were strong initially, with 676K in the second week of May, but showed a decline to 227K by the end of June. The weekly active users followed a similar trend, peaking at 638K in mid-May and declining to 373K by the end of June.
Zombie.io: Potato Shooting exhibited strong revenue growth, peaking at $826K in mid-May before stabilizing around $491K by the end of June. Downloads started high at 390K in early May but dropped significantly to 27K by the end of June. Weekly active users saw a peak of 400K in mid-May, followed by a decline to 81K by the end of the quarter.
1945 - Airplane shooting game had variable revenue, with a high of $465K in early April and a low of $99K in mid-May, stabilizing at $285K by the end of June. Downloads were modest, starting at 123K in early April and dropping to 34K by the end of June. Weekly active users also showed a downward trend from 473K in early April to 206K by the end of June.
Heroes vs. Hordes: Survivor showed a steady revenue increase, starting at $110K in early April and peaking at $421K in mid-May. Downloads were relatively lower, with a maximum of 64K in early May, and fluctuated throughout the quarter. Weekly active users remained consistent, ranging from 146K to 198K.
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